By John Bliven Morin
Hallenge Pirates and Haradrim as you sail around the Bay of Belfalas. trip to Lebennin, the "Place of 5 Waters", the province within the middle of Gondor. Weigh anchor in Pelargir, jewel of the potent Anduin river. Now domestic to the Royal Fleet, it's the best port within the state, and the imperative concentration of the fight opposed to the Haradan privateers and the Corsairs of Umbar.
MEET THE SEA-LORDS AND EXPLORE:
- PELARGIR, port urban of the Faithful
- TOLFALAS, the gorgeous isle of fire
- LEBENNIN, the Province of the 5 Rivers
- THE MOUTHS OF THE ANDUIN, the eerie delta at the Bay of Belfalas.
In Pelargir the trustworthy of Numenor equipped their new houses, and during this amazing harbor Castimir the Usurper grew to become Lord of the Corsairs throughout the bloody Kin-strife. right here, Aragorn seized the Black Fleet which grew to become the tide on the conflict of Pelennor Fields.
SEA-LORDS OF GONDOR includes:
- eight FULL-COLOR PAGES: a gorgeous four web page urban map of Pelargir, and four pages of nearby maps.
- significant LAYOUTS: the cities and citadels of Lebennin, the watch-towers of Tolfalas, and the hidden haunts of the Mountain Folk.
- CORSAIRS AND SEA-LORDS: the 2 adversaries looking keep watch over of the important sea-lanes of the Bay of Belfalas.
- send PLANS: deck perspectives, requisites, and instructions for sea adventures.
Read or Download Sea-Lords of Gondor (MERP ICE #3400) PDF
Best role-playing games books
The quest for the seven shards of the Shattered megastar maintains, with the heroes following the path around the face of Varisia and into the infamous urban of Strangers - Kaer Maga! There, the heroes come upon unusual enemies and stranger allies as their quest for the traditional Thassilonian artifact embroils them within the politics of Varisia's so much unique urban.
During this the yr of Our Lord 1701, did finish the bloody profession of the pirate Captain Jonathan Abraham Pallor, known as Brimstone Jack.
He didn't die at the gallows, nor by way of the sword, nor shot in via cannon. He died of poison, administered to him through his cook dinner, an murderer less than the King’s orders.
This is what occurred next.
a pirate rpg
& for adults, please
Love, courtship, and sexual practices within the 9th World.
Love and intercourse within the 9th global is a advisor to integrating components of affection and intercourse into any Numenera tale or event. as well as info on 9th international relationships, courtship rituals, dedication ceremonies, and sexual practices, it offers online game grasp suggestion on how, whilst, and why so as to add love and intercourse on your online game; information for intercourse- and love-driven storylines; and ways that to address delicate issues on the desk.
The wealthy and robust, they take what they need. You thieve it again. You have been undesirable men, yet there are worse humans available in the market. The susceptible and the helpless desire you. You supply. .. leverage.
What is Leverage?
Based at the television sequence, The Leverage position enjoying video game places you in the midst of a dysfunctional yet highly-specialized staff of con-artists, criminals, and crooks who're attempting to flip over a brand new leaf. You shield the sufferers of companies, mobsters, and corrupt politicians through the use of your specialist abilities to outwit and conquer the genuine undesirable guys.
Leverage is designed for five avid gamers and one GM ideally.
Each participant alternatives one of many roles from the express to be their basic, after which decide upon extra to be secondary and tirteary roles. these being; Hitter, Hacker, Grifter, Mastermind, Thief
The video game makes use of applicable skill rating (strength/willpower) + role(hitter/hacker) + specialties(mixed martial arts/parkour) +/- distinctions(drunkard/kleptomaniac) + assets(helpful janitor/length of pipe) vs the GMs roll.
Talents(Badass/Social heart) allow you to override the basice principles, ala Feats in D&D. Plot issues let you alter rolls after the actual fact, both with cube, extra resources or in all likelihood environmental bonuses. one of many extra novel principles in Leverage is using Plot issues to relate Flashbacks.
Each gameplay consultation is intended to reflect an episode of the exhibit constitution and move. avid gamers are brought or another way run right into a patron, plan a caper, conquer the inevitable adversities, and eventually make the area a greater position.
- Witch Finders (Hunter: The Vigil)
- Polychrome: A Worldbook for Cyberpunk Adventure for Stars Without Number
- Ancient Enemies
- Terrors of the Ancient World: A Dungeon World Monster Manual (MM1)
Additional resources for Sea-Lords of Gondor (MERP ICE #3400)
A changeling with a Wyrd of three could remove an object with a maximum Size of six, while a changeling with a Wyrd of six could remove objects of up to Size 12, which allows them to remove both cars and small boats from a reflection. Any object or living being removed from a reflection is an exact mirror image of the actual object or person — the reflection of a car has the steering wheel on the other side and all lettering, including the license plate, is also reversed. However, sound is not reversed, and so the reflection of a CD sounds the same as 38 Chapter One: The Third Act the actual CD.
This Contract affects reflections. Mirrors and reflections feature prominently in a number of Faerie stories, and since the Contracts of Mirror (Changeling: The Lost, pp. 129–132) already exist, a Contract involving reflections is a fairly obvious choice. The first step in making this Contract would be for the changeling interested in forging it to make a pledge of lesser alliance with reflections. Then, to convince reflections to help forge the Contract, the character must make a pledge to perform a greater endeavor for that aspect of reality and sacrifice one permanent dot of Willpower to sanctify the pledge.
They may affect the senses, provide the changeling with information about his surroundings, provide a bonus to one action, apply a minor effect to one target, or the like. Two and three-dot clauses often have significantly larger effects, such as allowing the changeling to affect multiple nearby targets or a single distant target. Two-dot clauses can provide the changeling with more detailed information or produce more substantial physical effects. Two-dot clauses are also the first clauses that should allow the user to gain information about objects, people, or locations well out of the range of her senses.