By James L. Sutter
The quest for the seven shards of the Shattered famous person keeps, with the heroes following the path around the face of Varisia and into the infamous urban of Strangers - Kaer Maga! There, the heroes stumble upon unusual enemies and stranger allies as their quest for the traditional Thassilonian artifact embroils them within the politics of Varisia's such a lot unique urban. What secrets and techniques lie hidden in the dead of night and lethal geographical regions deep below Kaer Maga, the place issues most sensible avoided from day's mild and sane minds lie in wait? Will the heroes continue to exist their descent less than, or will the darkish Rider declare their heads for his ever-growing assortment? carrying on with the Shattered famous person experience direction, The Asylum Stone is a Pathfinder Roleplaying online game experience for 7th-level characters. The Asylum Stone contains a number of brief, bonus, city-based encounters and side-quests and a glance on the unusual factions of Kaer Maga. New monsters fill the Pathfinder Bestiary, whereas invoice Ward (Return of the Sword) keeps a brand new novella within the Pathfinder's magazine.
Read or Download Pathfinder Adventure Path: Shattered Star Part 3 - The Asylum Stone PDF
Similar role-playing games books
The quest for the seven shards of the Shattered big name maintains, with the heroes following the path around the face of Varisia and into the infamous urban of Strangers - Kaer Maga! There, the heroes stumble upon unusual enemies and stranger allies as their quest for the traditional Thassilonian artifact embroils them within the politics of Varisia's so much unique urban.
During this the 12 months of Our Lord 1701, did finish the bloody occupation of the pirate Captain Jonathan Abraham Pallor, known as Brimstone Jack.
He didn't die at the gallows, nor through the sword, nor shot in through cannon. He died of poison, administered to him through his prepare dinner, an murderer lower than the King’s orders.
This is what occurred next.
a pirate rpg
& for adults, please
Love, courtship, and sexual practices within the 9th World.
Love and intercourse within the 9th global is a consultant to integrating components of affection and intercourse into any Numenera tale or experience. as well as information on 9th international relationships, courtship rituals, dedication ceremonies, and sexual practices, it presents online game grasp suggestion on how, whilst, and why so as to add love and intercourse on your online game; suggestions for intercourse- and love-driven storylines; and ways that to deal with delicate themes on the desk.
The wealthy and robust, they take what they wish. You scouse borrow it again. You have been undesirable men, yet there are worse humans available in the market. The vulnerable and the helpless desire you. You supply. .. leverage.
What is Leverage?
Based at the television sequence, The Leverage function taking part in video game places you in the course of a dysfunctional yet highly-specialized team of con-artists, criminals, and crooks who're attempting to flip over a brand new leaf. You shield the sufferers of organisations, mobsters, and corrupt politicians through the use of your professional abilities to outwit and triumph over the genuine undesirable guys.
Leverage is designed for five gamers and one GM ideally.
Each participant alternatives one of many roles from the convey to be their basic, after which decide upon extra to be secondary and tirteary roles. these being; Hitter, Hacker, Grifter, Mastermind, Thief
The online game makes use of applicable skill ranking (strength/willpower) + role(hitter/hacker) + specialties(mixed martial arts/parkour) +/- distinctions(drunkard/kleptomaniac) + assets(helpful janitor/length of pipe) vs the GMs roll.
Talents(Badass/Social heart) allow you to override the basice ideas, ala Feats in D&D. Plot issues let you regulate rolls after the very fact, both with cube, extra resources or in all probability environmental bonuses. one of many extra novel rules in Leverage is using Plot issues to relate Flashbacks.
Each gameplay consultation is intended to reflect an episode of the exhibit constitution and movement. gamers are brought or differently run right into a shopper, plan a caper, triumph over the inevitable adversities, and finally make the area a greater position.
- Destiny's Price (Mage: The Ascension)
- Suns of Gold: Merchant Campaigns for Stars Without Number
- Pathfinder Campaign Setting: Distant Worlds
- Delta Green: Eyes Only: A Call of Cthulhu Sourcebook of Modern Horror and Conspiracy
- Pour L'Amour et Liberte: The Book of Houses 2 (Changeling: The Dreaming)
- Xenology: Notes and Research from the Alien Bestiary of Biegel (Warhammer 40K)
Extra info for Pathfinder Adventure Path: Shattered Star Part 3 - The Asylum Stone
She fears a possible scandal, and is desperate for someone competent to fix whatever's gone wrong. The PCs give her hope-if they can delve into the chambers beyond the secret door, find out what happened to the team the librarians sent down there, ensure that the caulborn emissaries haven't been harmed or otherwise betrayed, and then continue the mission to retrieve the fragment from the Dark Forest, she agrees to let them keep whatever treasures they find in the chambers below, including the so- called Runelord's Shard.
This c h a m ber is bare save for a s i n g l e orn ate, h i g h - backed wooden c h a i r aga i n st the wa l l . In the room's center, a head sized blob of co ndensed purple fluid s l owly p u l ses a n d warps, l i ke a d rop of h eavy oil suspended u n d e rwater. B2. PASSAGE This long stone hallway is only 5 feet wide, and curves frequently as it leads steadily downward, at times turning into a staircase. The passage extends for hundreds of feet before finally reaching a stone door similar to the one in the spire, hanging open and leading into area B3.
LURKERS IN LIGHT 3 XP 1,6oo each hp 44 (Pathfinder RPG Bestiary 2 18o) CR 5 B12. DROWNI NG CHAMBER CCR 9) A p a i r of l a rge a rchways p rovide access to this circu l a r roo m, its recessed floor cove red i n two feet of clear sta n d i n g water. G l owi n g runes adorn the wa l l s j ust above the water- l evel . N e a r the m i d d l e o f the r o o m sta nds a m e t a l cage. Creature: Karzoug sometimes found it useful to have an aquatic environment for his experiments, and rather than leaving one constantly flooded, he captured a grodair, a species of intelligent, fey fish from the First World.