By Susan Tyler Hitchcock
This package deal info all of Southern Rhovanion.
Southern MIRKWOOD contains:
- four significant layouts together with DOL GULDUR
- A 16" x 20" full-color insert, facet number 1 depicts settings from THE LORD OF THE earrings, facet #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement
From the Undeeps to the previous wooded area street, around the conflict simple known as DAGORLAD, Southern Mirkwood is a land cursed through the Necromancer of DOL GULDUR.
INTRODUCTION TO SOUTHERN RHOVANION
Long in the past the area of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of a number of settlements of guys through the years, Nature has continuously reigned ideally suited during this quarter of wooded area and plains. All who input Southern Rhovanion, even if to commute or to reside out their lives, needs to prepared themselves for daily encounters with the whims and forces of Nature. each civilization that has made its domestic right here - no matter if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen less than Vidugavia - all have needed to locate how you can make their rugged methods of existence reply to the higher forces of Nature.
Growing issues have specific importance during this area ruled through the wooded area as soon as referred to as Greenwood the good. In each nook of the wooded realm Nature is grasp, and to dwell the following with ease one needs to tips on how to establish and assemble the precious crops turning out to be wild and unfastened and, simply as vital, to spot, steer clear of, and use whilst useful the effective toxic crops Nature strews simply as generously in one's pathway during the woodland and the plains.
There as soon as used to be an afternoon while the wooded area bloomed attractive and prairie plants sweetly scented The Plains of Talath Harroch. There as soon as used to be an afternoon whilst the Fives sang to the seasons, and while Nature appeared calm and forgiving in her method. yet these days are long past - possibly now not perpetually, yet during this 12 months of T.A. 1640 few population of Southern Rhovanion anticipate existence to turn into any easier.
During those years of restoration after the nice Plague, which hit Southern Rhovanion simply as difficult because it hit Gondor, humans were thrown again upon the severe assets of the wildlife. the elements has grew to become harsher over the past few a long time, and with the Plague has come disorder from many instructions. Vestiges of the Plague upward thrust back one of the voters of Southern Rhovanion; possibly a result of various refugees who come the following from different components to dwell or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and people who stay in Southern Rhovanion at the moment are greater than ever on the mercy in their environment.
No one travels or lives within the area with out falling below the shadow of Dol Guldur. whereas in simple terms the wisest have any concept of why this mountain sheds any such ghastly spell, each understands that from it emanates the stench of evil and the shadow of loss of life. so much hardships that befall one in Southern Rhovanion will be traced again in a single method or different to the impression of that accursed craggy peak.
Yet conflicts have arisen that it appears don't have anything to do with the Evil of that mountain. Southern Rhovanion, virtually as a result of its pastoral heritage, has turn into the warring floor of forces past its bounds. the good Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which was little greater than a hall for wandering people. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many ensue upon their hills and plains, forcing them to soak up fingers to guard and safeguard no matter what houses and assets stay between them. this can be a kingdom less than siege - now not amidst conflict at the present time, yet regularly below the omnipresent danger that warfare or pestilence, drought or deluge, may possibly wipe out every little thing the next day.