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The 1st a part of this e-book discusses the cellular video games undefined, and contains research of why the cellular differs from different sectors of the video games marketplace, a dialogue of the revenues of cellular video games, their kinds, the players who play them, and the way the video games are offered. the second one half describes key points of writing video games for Symbian smartphones utilizing Symbian C++ and local APIs. The chapters disguise using images and audio, multiplayer video game layout, the fundamentals of writing a online game loop utilizing Symbian OS lively gadgets, and basic sturdy perform. there's additionally a bankruptcy overlaying using APIs, reminiscent of the digicam and vibra. half 3 covers porting video games to Symbian OS utilizing C or C++, and discusses the criteria help that Symbian OS provides,and the various middleware strategies on hand. A bankruptcy concerning the N-Gage platform discusses how Nokia is pioneering the subsequent iteration of cellular video games, through offering a platform SDK for pro video games builders to port video games swiftly and successfully. the ultimate a part of the booklet discusses how you can create cellular video games for Symbian smartphones utilizing java ME, Doja (for Japan) or Flash Lite 2. This ebook can help you when you are: * a C++ developer conversant in cellular improvement yet new to the video games industry * a certified video games developer wishing to port your video games to run on Symbian OS structures corresponding to S60 and UIQ * somebody who's attracted to developing C++, Java ME or Flash Lite video games for Symbian smartphones. This publication indicates find out how to create cellular video games for Symbian smartphones corresponding to S60 third variation, UIQ3 or FOMA units. It contains contributions from a couple of specialists within the cellular video games undefined, together with Nokia's N-gage crew, Ideaworks3D, and ZingMagic, in addition to teachers prime the sphere of cutting edge cellular reviews.